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Key: JAVA3D-118
Type: Improvement Improvement
Status: Open Open
Priority: Minor Minor
Assignee: java3d-issues
Reporter: kcr
Votes: 1
Watchers: 0
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java3d

Use Pixel Buffer Objects for better texture performance

Created: 28/Mar/05 02:30 PM   Updated: 28/Jun/06 07:10 PM
Component/s: j3d-core
Affects Version/s: 1.4.0
Fix Version/s: 1.6.0

Time Tracking:
Not Specified

Environment:

Operating System: All
Platform: All


Issuezilla Id: 118
Tags:
Participants: java3d-issues and kcr


 Description  « Hide

Look into using OpenGL Pixel Buffer Objects (PBOs) for better texture
performance. This change should be under the covers, with no API changes needed.



kcr added a comment - 02/Nov/05 03:17 PM

set target milestone to 1.5.0 release.


kcr added a comment - 28/Jun/06 07:10 PM

Defer to 1.6.0 (in conjunction with render-to-texture).