Details

    • Type: New Feature New Feature
    • Status: Open
    • Priority: Minor Minor
    • Resolution: Unresolved
    • Affects Version/s: 1.5.0
    • Fix Version/s: 1.6.0
    • Component/s: j3d-core
    • Labels:
      None
    • Environment:

      Operating System: All
      Platform: All

    • Issuezilla Id:
      211

      Description

      32 bit Z-buffer is in very many cases insuficient in outdoor virtual environments.

      I often find that if I want the avatar to be human like, and move as close to
      walls as a real human is able to, I have to have the front clipping distance
      very close in order not to clip the wall in front of me. In outdor environments
      it is often desirable to be able to view several kilometers and therefore the
      frontclip and the backclip distance is very far.

      The problem with this is that the spacing between layered polygons have to be
      very big in order to avoid z-fighting. This in itself is irritating, but on top
      of that this gap could become so large to be viewable from an angle.

      Layering polygons is a desired modeling technique since it can save reduce
      polygon counts considerable, and also speeds up modeling in many cases.

        Activity

        Hide
        kcr added a comment -

        Lower priority to P4. At this time we have no target release for this feature.

        Show
        kcr added a comment - Lower priority to P4. At this time we have no target release for this feature.
        Hide
        kcr added a comment -

        Set target milestone to post-1.5.2

        Show
        kcr added a comment - Set target milestone to post-1.5.2

          People

          • Assignee:
            java3d-issues
            Reporter:
            nikolai
          • Votes:
            2 Vote for this issue
            Watchers:
            0 Start watching this issue

            Dates

            • Created:
              Updated: