java3d
  1. java3d
  2. JAVA3D-261

More efficient use of CPU/resources by modifying scheduling Behavior nodes

    Details

    • Issuezilla Id:
      261

      Description

      Hi,

      See http://forums.java.net/jive/thread.jspa?messageID=105595&#105595 for
      discussion.

      By default, if a behaviour is triggered (eg animations, texture loading, etc)
      on entry of the view platform to the behaviour's bounds, most of the activated
      items will not be visible: this is wasteful.

      Kevin's suggestion is to be able to request at run-time an alternative
      activation strategy, ie to only activate that subset of the objects actually
      within the view frustum, which sounds excellent to me, and keeps code simple
      and resource usage minimal.

      Rgds

      Damon

        Activity

        Hide
        kcr added a comment -

        We will look into this for 1.5.0.

        Show
        kcr added a comment - We will look into this for 1.5.0.
        Hide
        kcr added a comment -

        Update summary & lower priority to P4.

        Show
        kcr added a comment - Update summary & lower priority to P4.
        Hide
        kcr added a comment -

        Reclassify as a FEATURE

        Show
        kcr added a comment - Reclassify as a FEATURE
        Hide
        kcr added a comment -

        Set target milestone to 1.6.0.

        Show
        kcr added a comment - Set target milestone to 1.6.0.

          People

          • Assignee:
            java3d-issues
            Reporter:
            damonhd
          • Votes:
            1 Vote for this issue
            Watchers:
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            Dates

            • Created:
              Updated: