Has been discovered that on pure immediate mode rendering that
it is not possible cannot change the image with procedure setImage of texture
byRef more of once.
We don't known if this is a Bug or a feature. In retained mode works well.
We have added two sources with an example of fade out green color on a box3D by
redrawing a buffered image byRef.
One source works with RETAINED mode render and the other works in PURE IMMEDIATE
mode render that reproduces the commented problem.
It's posible that fails when realizes first execution member function swap() of
canvas3D, because always we get it
the last image writed before the swap().
It is necessary to say that, we have tried it to change the image via
ImageComponent2D.Updater to write the
pixels of bufferedimage attached to ImageComponent but we can get the same result.