java3d
  1. java3d
  2. JAVA3D-615

Wireframe quad is very slow in D3D pipeline

    Details

    • Type: Improvement Improvement
    • Status: Open
    • Priority: Major Major
    • Resolution: Unresolved
    • Affects Version/s: current
    • Fix Version/s: not determined
    • Component/s: j3d-core
    • Labels:
      None
    • Environment:

      Operating System: All
      Platform: All

    • Issuezilla Id:
      615

      Description

      In D3D pipeline, wire frame quads are designed line by line using drawPrimitive,
      one by one.
      It can fixed by performing it as batch, sending lines in groups of hundreds. As
      documented in MSDN, batch improves performace by reducing kernel calls, and
      optimal size is around 800 to 1000.

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          People

          • Assignee:
            aces
            Reporter:
            aces
          • Votes:
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            Dates

            • Created:
              Updated: