Details

    • Type: Bug Bug
    • Status: Resolved
    • Priority: Blocker Blocker
    • Resolution: Incomplete
    • Affects Version/s: current
    • Fix Version/s: milestone 1
    • Component/s: jogl
    • Labels:
      None
    • Environment:

      Operating System: Windows XP
      Platform: PC

    • Issuezilla Id:
      158

      Description

      My platform: PC, Windows XP Home, latest jogl version (both dlls and jar)
      The "gl.glSelectBuffer(BUFSIZE, selectBuf);" function returns results that are
      in wrong endian order (I needed to swap the 4 bytes for each entry in selectBuf
      in order to obtain the correct names).
      This was not an issue with version 1.0 (April 12 2004).

      Thank you,
      Andrei

        Activity

        Hide
        kbr added a comment -

        The selectBuf's byte order is not being set to ByteOrder.nativeOrder(). This is
        a bug in the application, not in JOGL. See the BufferUtils class in
        net.java.games.jogl.util for convenience routines which allocate with the
        correct byte order.

        Show
        kbr added a comment - The selectBuf's byte order is not being set to ByteOrder.nativeOrder(). This is a bug in the application, not in JOGL. See the BufferUtils class in net.java.games.jogl.util for convenience routines which allocate with the correct byte order.

          People

          • Assignee:
            jogl-issues
            Reporter:
            ataron
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            Dates

            • Created:
              Updated:
              Resolved: