jogl
  1. jogl
  2. JOGL-35

VM crashes with "EXCEPTION_STACK_OVERFLOW" when binding a CG fragment program

    Details

    • Type: Bug Bug
    • Status: Resolved
    • Priority: Critical Critical
    • Resolution: Incomplete
    • Affects Version/s: current
    • Fix Version/s: milestone 1
    • Component/s: jogl
    • Labels:
      None
    • Environment:

      Operating System: Windows 2000
      Platform: PC

    • Issuezilla Id:
      35

      Description

      Any time I try to bind a fragment program with CgGL.cgGLBindProgram(), the VM
      crashes with EXCEPTION_STACK_OVERFLOW. I've looked into the JNI glue code
      that's generated for this function, and nothing looks out of the ordinary. I even
      went so far as to write a C-based version of my test program to make sure that it
      wasn't something screwy with the CG configuration on my box.

      Here's an excerpt from the error log that the VM generates:

      --------------
      An unexpected exception has been detected in native code outside the VM.
      Unexpected Signal : EXCEPTION_STACK_OVERFLOW (0xc00000fd) occurred at
      PC=0x2A8E8BB7
      Function=[Unknown.]
      Library=C:\Program Files\NVIDIA Corporation\Cg\bin\cgGL.dll

      NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.

      Current Java thread:
      at net.java.games.cg.CgGL.cgGLBindProgram0(Native Method)
      at net.java.games.cg.CgGL.cgGLBindProgram(CgGL.java:894)
      at Main$Renderer.display(Main.java:54)
      at net.java.games.jogl.impl.GLDrawableHelper.display
      (GLDrawableHelper.java:74)
      at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:208)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:192)

      • locked <0x100a02f8> (a
        net.java.games.jogl.impl.windows.WindowsOnscreenGLContext)
        at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:196)
        at net.java.games.jogl.GLCanvas.display(GLCanvas.java:91)
        at net.java.games.jogl.Animator$1.run(Animator.java:104)
        at java.lang.Thread.run(Thread.java:534)
        -----------

      The specs that I'm running with are the following:

      Windows 2000
      GeForce4 Ti 4200 (driver v6.14.10.4403)
      CG Toolkit v1.1.307.700
      JDK 1.4.2

      My JoGL binaries were built locally from freshly updated sources using VC6. I can't
      think of anything else off the top of my head that might be relevant.

      I'll attach a zip file containing the source for a boiled-down test that reliably
      reproeduces the crash for me, the corresponding pre-compiled binaries, and hte
      hs_err_pid<ID> log file that the VM generated.

        Activity

        Hide
        sbonneau added a comment -

        Created an attachment (id=9)
        Contains the VM error log, as well as the source and binaries for my repro test case.

        Show
        sbonneau added a comment - Created an attachment (id=9) Contains the VM error log, as well as the source and binaries for my repro test case.
        Hide
        kbr added a comment -

        Sorry for not commenting on this earlier. I am pretty sure this is a bug in the
        submitter's test case. I haven't found any examples of Cg programs on the net
        that bind a fragment program exclusively, in particular one which doesn't take
        any input parameters. I'm going to mark this as invalid, as the Cg demos which
        are in the jogl-demos project work fine. If you can come up with a boiled-down
        test case that works in the C programming language but not in Java with JOGL's
        Cg bindings then please reopen this bug or file a new one and attach both
        languages' test cases.

        Show
        kbr added a comment - Sorry for not commenting on this earlier. I am pretty sure this is a bug in the submitter's test case. I haven't found any examples of Cg programs on the net that bind a fragment program exclusively, in particular one which doesn't take any input parameters. I'm going to mark this as invalid, as the Cg demos which are in the jogl-demos project work fine. If you can come up with a boiled-down test case that works in the C programming language but not in Java with JOGL's Cg bindings then please reopen this bug or file a new one and attach both languages' test cases.

          People

          • Assignee:
            jogl-issues
            Reporter:
            sbonneau
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            Dates

            • Created:
              Updated:
              Resolved: