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This revision made May 02, 2011 16:03, by Ken

J3D Scene Graph Update Study

A test program that is useful in understanding the following 2 tables is kept in Issue 286.

Texture2D by reference

  • New=0
  • Double Buffer=X
  • Triple Buffer=0

Texture2D by copy: 'always 0'

ImageComponent2D: 'same as Texture2D'

BufferedImage: 'always 1'

DataBuffer via updateDate: 'always 1'

Difference compared to previous revision
<span><span style="text-decoration:line-through;color:red">N</span><span style="text-decoration:underline;color:green">=J3D Sc</span>e<span style="text-decoration:line-through;color:red">w</span><span style="text-decoration:underline;color:green">ne</span> <span style="text-decoration:line-through;color:red">Obj</span><span style="text-decoration:underline;color:green">Graph Updat</span>e<span style="text-decoration:line-through;color:red">c</span><span style="text-decoration:underline;color:green"> S</span>t<span style="text-decoration:underline;color:green">udy= A</span> <span style="text-decoration:underline;color:green">test</span><span style="text-decoration:underline;color:green">program</span><span style="text-decoration:underline;color:green">that</span><span style="text-decoration:underline;color:green">is</span>t <span style="text-decoration:line-through;color:red">Do</span>u<span style="text-decoration:line-through;color:red">bl</span> u<span style="text-decoration:underline;color:green">s</span>e<span style="text-decoration:underline;color:green">ful</span>e <span style="text-decoration:line-through;color:red">B</span> <span style="text-decoration:underline;color:green">in </span>u<span style="text-decoration:line-through;color:red">ff</span><span style="text-decoration:underline;color:green">nd</span>er<span style="text-decoration:underline;color:green">standing</span> <span style="text-decoration:underline;color:green">the</span><span style="text-decoration:underline;color:green">following</span><span style="text-decoration:underline;color:green">2</span><span style="text-decoration:underline;color:green">tables</span>er <span style="text-decoration:line-through;color:red">Tr</span>i<span style="text-decoration:line-through;color:red">pl</span> i<span style="text-decoration:underline;color:green">s k</span>e<span style="text-decoration:underline;color:green">pt</span>e <span style="text-decoration:line-through;color:red">B</span> <span style="text-decoration:underline;color:green">in Iss</span>u<span style="text-decoration:line-through;color:red">ff</span>e<span style="text-decoration:line-through;color:red">r</span>ue<span style="text-decoration:underline;color:green"> 286.</span> <span style="text-decoration:underline;color:green">==</span> Texture2D by ref<span style="text-decoration:line-through;color:red">:</span>Texture2D by ref<span style="text-decoration:underline;color:green">erence==</span> * New=0 * Double Buffer=X *Triple Buffer=0 <span style="text-decoration:underline;color:green">==</span>Texture2D by copy: 'always 0'<span style="text-decoration:underline;color:green">==</span> * New=0 * Double Buffer=X ... * Double Buffer=X *Triple Buffer=0 Texture2D by copy: 'always 0'<span style="text-decoration:line-through;color:red"> </span> <span style="text-decoration:underline;color:green">==</span>ImageComponent2D: 'same as Texture2D'<span style="text-decoration:underline;color:green">==</span>ImageComponent2D: 'same as Texture2D' <span style="text-decoration:line-through;color:red"> </span> <span style="text-decoration:underline;color:green">==</span>BufferedImage: 'always 1'<span style="text-decoration:underline;color:green">==</span> <span style="text-decoration:underline;color:green">==</span>DataBuffer via updateDate: 'always 1'<span style="text-decoration:underline;color:green">==</span> <span>
 
 
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